![]() The narrator who provides tips on enemy attacks frequently comes out with lines like, "Woodsmen have seen a band of enemy troops heading this way!" right before they turn around and head back home. They often don't react to crossbowmen or archers firing away at them, either, and sometimes choose to walk away from battles or abandon sieges. Enemy troops often continue patrolling mindlessly and actually ignore huge columns of your soldiers even after you've just smashed down or climbed a castle wall. ![]() But lack of imagination is the least of the game's issues. You start at point A and kill everything until you reach point B, you defend a fortress until the clock runs out, and so on. Most missions are laid out in an extremely linear fashion. More play testing was also needed to root out some big problems with mission design and artificial intelligence. And just breathing on the frail Merlin seems to kill him. ![]() ![]() Giants can be ganged up on by regular infantry grunts like pikemen and felled quicker than you can say fee-fi-fo-fum. Dragons, for instance, are second-rate compared to Tolkien's Smaug and can be taken out by well-placed archers. Yet while these beasties add color to Stronghold Legends, and some cool moments like giants stomping pesky soldiers with their feet and Merlin blasting archers with lightning bolts, they don't do much for gameplay. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |